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A Guide to Early Aggression in Tower Rush
The Philosophy of Aggression
Executing a flawless early game rush is a thrilling and highly effective strategy. If you hesitate or float resources during your build order, the attack will fail. Many players panic when they see an army in their base at the three-minute mark. However, an early rush is a high-risk, high-reward gamble. In this guide, we will break down the mechanics of the perfect early attack.
Optimizing Your Opening
You must practice your opening sequence until you can do it blindfolded. Stop building resource gatherers the moment you have just enough income to sustain unit production. In many cases, players will build ‘proxy’ structures hidden right outside the enemy’s vision. The earlier you arrive, the less likely they are to have any defenses prepared whatsoever. Always rally your production buildings directly to the enemy base or your frontline hero.
- Use your first few combat units to patrol the perimeter of your base and kill enemy scouts.
- Killing gatherers cripples their ability to build defenses or train a counter-army.
- If they managed to finish a cannon, attacking it directly with cheap infantry is suicidal.
- Build your forward barracks behind trees, in deep valleys, or in the corners of the map.
- If the rush completely fails and your army is wiped, type ‘GG’ and move on.
Variations of the Rush
The most common is the classic ‘Swarm Rush’, relying on massive numbers of the cheapest unit. It is riskier than a swarm rush but much harder to stop if scouted late. The infamous ‘Tower Rush’ involves sending workers to the enemy base to build offensive structures. While not a full base-destroying rush, constant hero pressure achieves the same goal.
| Rush Name | The Method | Optimal Victim |
|---|---|---|
| The Swarm | Build 2-3 barracks instantly; cut workers; rally endless basic units to the enemy. | Greedy players who attempt to expand to a second base very early. |
| The Proxy | Send a worker across the map immediately to build production structures in secret. | Players who do not scout the perimeter of their own side of the map. |
| The Fast Boss | Rush the tech tree to produce one unstoppable heavy unit before minute four. | Defensive players who only build light, basic anti-infantry towers. |
| Tower Rush | Build offensive turrets right outside the enemy’s vision, slowly creeping inward. | Slow-starting factions that lack early melee units to kill your builders. |
Ultimately, knowing how to rush makes you a much more well-rounded and dangerous player. You will face players who complain about these aggressive strategies being ‘cheap’. Watching the replay from their perspective is highly entertaining and educational. Remember to mix up your strategies so you do not become predictable in tournament play. Now, load into a match, cut those workers, and execute the perfect aggressive opening.</p
